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Metal Shader Debugging and Profiling
Metal provides powerful tools for analyzing shader behavior and optimizing performance. Dive into troubleshooting vertex-stage problems with new geometry viewing capabilities in Xcode. Use the shader debugger to step through vertex, fragment, and compute shader execution line-by-line. Get details about analyzing GPU workload, and check out shader profiler enhancements for A11 Bionic.
Resources
- Analyzing resource dependencies
- Debugging the shaders within a draw command or compute dispatch
- Optimizing GPU performance
- Presentation Slides (PDF)
Related Videos
WWDC20
WWDC18
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