WormView.h
/* |
File: WormView.h |
Abstract: Implements the basic view class for the WormView. Various subclasses show off varying degrees of optimizations. |
Version: 1.2 |
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*/ |
#import <Cocoa/Cocoa.h> |
#import "WormGuts.h" |
#import "WormController.h" |
@interface WormView : NSView { |
WormController *controller; |
NSUInteger initialWormLength; |
NSUInteger wormLength; |
NSUInteger score; |
NSString *wormString; |
NSDictionary *wormTextAttributes; |
float desiredFrameRate; |
float actualFrameRate; |
CFRunLoopTimerRef wormTimer; |
CFAbsoluteTime timeStamp; |
GamePosition *wormPositions; |
GameDirection wormDirection; |
GameHeading wormHeading; |
GamePosition targetPosition; |
NSColor *backgroundColor; |
BOOL gameOver; |
} |
/* Set/get worm body string */ |
- (void)setString:(NSString *)string; |
- (NSString *)string; |
/* Animation parameters */ |
- (void)setInitialLength:(NSUInteger)length; |
- (void)setDesiredFrameRate:(float)rate; |
- (float)actualFrameRate; |
/* Controller */ |
- (void)setController:(WormController *)obj; |
- (WormController *)controller; |
/* Manage the score */ |
- (NSInteger)score; |
- (void)setScore:(NSInteger)newScore; |
/* Game control */ |
- (void)start; |
- (void)stop:(BOOL)gameOverFlag; // Pass in YES if game is over |
- (void)reset; // Stop game and reset for new game |
- (BOOL)gameIsRunning; |
- (BOOL)gameIsOver; |
/* For the use of subclasses */ |
- (BOOL)updateState; |
- (NSRect)rectForPosition:(GamePosition)position; |
- (NSRect)integralRectForRect:(NSRect)rect; |
/* To be overridden in subclasses */ |
- (BOOL)performAnimation; |
- (void)drawRect:(NSRect)rect; |
@end |
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