WormController.m
/* |
File: WormController.m |
Abstract: Application controller. |
Version: 1.2 |
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*/ |
#import "WormController.h" |
#import "ActualWormView.h" |
@implementation WormController |
- (void)awakeFromNib { |
[[wormView window] makeKeyAndOrderFront:nil]; |
[[wormView window] makeFirstResponder:wormView]; |
[[wormView window] setShowsResizeIndicator:NO]; |
[(NSPanel *)[actualFrameRateTextField window] setBecomesKeyOnlyIfNeeded:YES]; |
[self scoreChanged:wormView]; |
} |
- (void)updateInfo:(NSTimer *)timer { |
[actualFrameRateTextField setIntegerValue:(NSInteger)[wormView actualFrameRate]]; |
} |
- (void)startStop:(BOOL)startFlag { |
if (startFlag) { |
if (!updateTimer) { |
updateTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateInfo:) userInfo:nil repeats:YES]; |
[[NSRunLoop currentRunLoop] addTimer:updateTimer forMode:NSModalPanelRunLoopMode]; |
[[NSRunLoop currentRunLoop] addTimer:updateTimer forMode:NSEventTrackingRunLoopMode]; |
} |
[(WormView *)wormView start]; |
[startStopButton setStringValue:NSLocalizedString(@"Pause", "Button title to pause the game")]; |
} else if (!startFlag) { |
[(WormView *)wormView stop:NO]; |
if (updateTimer) { |
[updateTimer invalidate]; |
updateTimer = nil; |
} |
[startStopButton setStringValue:[wormView gameIsOver] ? NSLocalizedString(@"Start", "Button title to start the game") : NSLocalizedString(@"Continue", "Button title to unpause the game")]; |
} |
} |
- (void)scoreChanged:(WormView *)view { |
[scoreTextField setIntegerValue:[view score]]; |
} |
- (void)gameStatusChanged:(WormView *)view { |
[self startStop:[view gameIsRunning]]; |
} |
- (void)toggleGame:(id)sender { |
[self startStop:(updateTimer ? NO : YES)]; |
} |
- (void)resetGame:(id)sender { |
[self startStop:NO]; |
[(WormView *)wormView reset]; |
} |
- (void)changeWormString:(id)sender { |
[wormView setString:[sender stringValue]]; |
} |
- (void)changeFrameRate:(id)sender { |
[wormView setDesiredFrameRate:[sender floatValue]]; |
} |
- (void)changeViewType:(id)sender { |
NSRect frame = [wormView frame]; |
WormView *newWormView; |
Class viewClass; |
// Choose the appropriate view based on the user's performance choice |
switch ([[sender selectedCell] tag]) { |
case 4: viewClass = [EvenBetterThanBetterWormView class]; break; |
case 3: viewClass = [EvenBetterWormView class]; break; |
case 2: viewClass = [BetterWormView class]; break; |
case 1: viewClass = [GoodWormView class]; break; |
case 0: viewClass = [WormView class]; break; |
default: viewClass = [ActualWormView class]; break; |
} |
newWormView = [[viewClass alloc] initWithFrame:frame]; |
[newWormView setAutoresizingMask:[(NSView *)wormView autoresizingMask]]; |
[newWormView setController:[wormView controller]]; |
[self resetGame:sender]; |
[[wormView superview] addSubview:newWormView]; |
[[wormView window] makeFirstResponder:newWormView]; |
[newWormView release]; |
[wormView removeFromSuperview]; |
wormView = newWormView; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-06-04