EvenBetterThanBetterWormView.m
/* |
File: EvenBetterThanBetterWormView.m |
Abstract: This subclass of WormView, GoodWormView, BetterWormView, and EvenBetterWormView queries for the actual dirtied regions and thus redraws a much smaller portion of the view. |
Version: 1.2 |
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*/ |
#import "EvenBetterThanBetterWormView.h" |
@implementation EvenBetterThanBetterWormView |
- (BOOL)performAnimation { |
BOOL done; |
GamePosition oldTargetPosition = targetPosition; |
NSUInteger i; |
// Compute a rect covering the worm's original position |
for (i = 0; i < wormLength; i++) { |
[self setNeedsDisplayInRect:[self rectForPosition:wormPositions[i]]]; |
} |
// Update game state |
done = [self updateState]; |
// Union in the new head (since the worm has moved) |
[self setNeedsDisplayInRect:[self rectForPosition:wormPositions[0]]]; |
// If the target has changed locations, also include that in |
if (oldTargetPosition.x != targetPosition.x || oldTargetPosition.y != targetPosition.y) { |
[self setNeedsDisplayInRect:[self rectForPosition:targetPosition]]; |
} |
return done; |
} |
- (void)drawRect:(NSRect)rect { |
const NSRect *rects; |
NSInteger rectsCount; |
[self getRectsBeingDrawn:&rects count:&rectsCount]; |
[backgroundColor set]; |
NSUInteger i; |
for (i = 0; i < rectsCount; i++) NSRectFill(rects[i]); |
NSRect tRect; |
for (i = 0; i < wormLength; i++) { |
NSRect wRect = [self rectForPosition:wormPositions[i]]; |
if ([self needsToDrawRect:wRect]) { // Draw this portion of the body only if in the update region |
NSUInteger characterIndex = i % [wormString length]; |
NSString *string = [wormString substringWithRange:NSMakeRange(characterIndex, 1)]; |
[string drawInRect:wRect withAttributes: wormTextAttributes]; |
} |
} |
tRect = [self rectForPosition:targetPosition]; |
if ([self needsToDrawRect:tRect]) { // Draw target only if in the update rect |
[[NSColor blackColor] set]; |
[[NSBezierPath bezierPathWithOvalInRect:NSInsetRect(tRect, 2, 2)] fill]; |
} |
} |
@end |
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