Sprite Tour/APLAppDelegate.m
/* |
File: APLAppDelegate.m |
Abstract: n/a |
Version: 1.0 |
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*/ |
#import "APLAppDelegate.h" |
#import "APLBasicSprites.h" |
#import "APLColorizedSprites.h" |
#import "APLResizingSprites.h" |
#import "APLSpriteAnchors.h" |
#import "APLBlendingSprites.h" |
#import "APLAnimatingSprites.h" |
@interface APLAppDelegate () |
@property IBOutlet NSWindow *window; |
@property (weak) IBOutlet SKView *skView; |
@property (weak) IBOutlet NSMatrix *buttonMatrix; |
@end |
@implementation APLAppDelegate |
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification |
{ |
self.skView.showsFPS = YES; |
self.skView.showsNodeCount = YES; |
self.skView.showsDrawCount = YES; |
NSInteger selectedIndex = [self.buttonMatrix selectedColumn]; |
[self presentSceneAtIndex:selectedIndex]; |
} |
- (IBAction)takeSceneIndexFrom:(id)sender |
{ |
NSInteger selectedIndex = [self.buttonMatrix selectedColumn]; |
[self presentSceneAtIndex:selectedIndex]; |
} |
- (void)presentSceneAtIndex:(NSInteger)index |
{ |
/* Pick a size for the scene */ |
CGSize size = CGSizeMake(1024, 768); |
SKScene *scene; |
switch (index) { |
case 0: |
scene = [APLBasicSprites sceneWithSize:size]; |
break; |
case 1: |
scene = [APLColorizedSprites sceneWithSize:size]; |
break; |
case 2: |
scene = [APLResizingSprites sceneWithSize:size]; |
break; |
case 3: |
scene = [APLSpriteAnchors sceneWithSize:size]; |
break; |
case 4: |
scene = [APLBlendingSprites sceneWithSize:size]; |
break; |
case 5: |
scene = [APLAnimatingSprites sceneWithSize:size]; |
break; |
default: |
break; |
} |
/* Set the scale mode to scale to fit the window */ |
scene.scaleMode = SKSceneScaleModeAspectFit; |
[self.skView presentScene:scene]; |
} |
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender |
{ |
return YES; |
} |
@end |
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