Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
SimpleApplication.m
/* |
File: SimpleApplication.m |
Abstract: A category of NSApplication where we |
implement all of our application objects properties |
and elements. |
Version: 1.2 |
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without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
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*/ |
#import "SimpleApplication.h" |
#import "scriptLog.h" |
#import "Trinket.h" |
#import "Treasure.h" |
#import "Bucket.h" |
#import "StrongBox.h" |
@implementation NSApplication (SimpleApplication) |
/* Instead of sythesizing our properties here, we implement them manually |
in order to perform logging for debugging purposes. */ |
/* kvc methods for the 'trinkets' AppleScript element. Here we implement the methods |
necessary for maintaining the list of trinkets inside of the application container. |
Note the names. In our scripting definition file we specified that the application container |
class contains an element of type 'trinket', like so: |
<element type="trinket"/> |
Cocoa will use the plural form of the class name, 'trinkets', when naming the |
property used by AppleScript to access the list of buckets, and we should use |
the property name when naming our methods. So, using the property name, we |
name our methods as follows: |
- (NSArray*) trinkets; |
-(void) insertInTrinkets:(id) trinket; |
-(void) insertInTrinkets:(id) trinket atIndex:(unsigned)index; |
-(void) removeFromTrinketsAtIndex:(unsigned)index; |
*/ |
/* our application items are implemented as a category of NSApplication so, |
as such, we don't have any instance variables for storing our application |
class' data. So, we use globals for that storage. */ |
NSMutableArray *gTrinkets = nil; |
/* return the entire list of trinkets */ |
- (NSArray*) trinkets { |
SLOG(@"return app's trinkets"); |
/* initial value */ |
if ( gTrinkets == nil ) { |
gTrinkets = [[NSMutableArray alloc] init]; |
} |
return gTrinkets; |
} |
/* insert a trinket at the beginning of the list */ |
-(void) insertInTrinkets:(id) trinket { |
SLOG(@"inserting trinket %@ into bucket app's trinkets", [((Trinket*)trinket) uniqueID]); |
[trinket setContainer:self andProperty:@"trinkets"]; |
if (gTrinkets == nil) { |
gTrinkets = [[NSMutableArray alloc] initWithObjects:trinket, nil]; |
} else { |
[gTrinkets insertObject:trinket atIndex:0]; |
} |
} |
/* insert a trinket at some position in the list */ |
-(void) insertInTrinkets:(id) trinket atIndex:(unsigned)index { |
SLOG(@"insert trinket %@ at index %d into app's trinkets", [((Trinket*)trinket) uniqueID], index); |
[trinket setContainer:self andProperty:@"trinkets"]; |
if (gTrinkets == nil) { |
gTrinkets = [[NSMutableArray alloc] initWithObjects:trinket, nil]; |
} else { |
[gTrinkets insertObject:trinket atIndex:0]; |
} |
} |
/* remove a trinket from the list */ |
-(void) removeFromTrinketsAtIndex:(unsigned)index { |
SLOG(@"removing trinket at %d from app's trinkets", index); |
[gTrinkets removeObjectAtIndex:index]; |
} |
/* kvc methods for the 'treasures' AppleScript element. Here we implement the methods |
necessary for maintaining the list of treasures inside of the application container. |
Note the names. In our scripting definition file we specified that the application container |
class contains an element of type 'treasure', like so: |
<element type="treasure"/> |
Cocoa will use the plural form of the class name, 'treasures', when naming the |
property used by AppleScript to access the list of buckets, and we should use |
the property name when naming our methods. So, using the property name, we |
name our methods as follows: |
- (NSArray*) treasures; |
-(void) insertInTreasures:(id) treasure; |
-(void) insertInTreasures:(id) treasure atIndex:(unsigned)index; |
-(void) removeFromTreasuresAtIndex:(unsigned)index; |
*/ |
/* our application items are implemented as a category of NSApplication so, |
as such, we don't have any instance variables for storing our application |
class' data. So, we use globals for that storage. */ |
NSMutableArray *gTreasures = nil; |
/* return the entire list of treasures */ |
- (NSArray*) treasures { |
SLOG(@"return app's treasures"); |
/* initial value */ |
if ( gTreasures == nil ) { |
gTreasures = [[NSMutableArray alloc] init]; |
} |
return gTreasures; |
} |
/* insert a treasure at the beginning of the list */ |
-(void) insertInTreasures:(id) treasure { |
SLOG(@"inserting treasure %@ into app's treasures", [((Treasure*)treasure) uniqueID]); |
[treasure setContainer:self andProperty:@"treasures"]; |
if (gTreasures == nil) { |
gTreasures = [[NSMutableArray alloc] initWithObjects:treasure, nil]; |
} else { |
[gTreasures insertObject:treasure atIndex:0]; |
} |
} |
/* insert a treasure at some position in the list */ |
-(void) insertInTreasures:(id) treasure atIndex:(unsigned)index { |
SLOG(@"insert treasure %@ at index %d into app's treasures", [((Treasure*)treasure) uniqueID], index); |
[treasure setContainer:self andProperty:@"treasures"]; |
if (gTreasures == nil) { |
gTreasures = [[NSMutableArray alloc] initWithObjects:treasure, nil]; |
} else { |
[gTreasures insertObject:treasure atIndex:index]; |
} |
} |
/* remove a treasure from the list */ |
-(void) removeFromTreasuresAtIndex:(unsigned)index { |
SLOG(@"removing treasure at %d from app's treasures", index); |
[gTreasures removeObjectAtIndex:index]; |
} |
/* kvc methods for the 'buckets' AppleScript element. Here we implement the methods |
necessary for maintaining the list of buckets inside of the application container. |
Note the names. In our scripting definition file we specified that the application container |
class contains an element of type 'bucket', like so: |
<element type="bucket"/> |
Cocoa will use the plural form of the class name when naming the property used by |
AppleScript to access the list of buckets, and we should use the property name |
when naming our methods. So, using the property name, we name our methods as follows: |
- (NSArray*) buckets; |
-(void) insertInBuckets:(id) bucket; |
-(void) insertInBuckets:(id) bucket atIndex:(unsigned)index; |
-(void) removeFromBucketsAtIndex:(unsigned)index; |
*/ |
/* our application items are implemented as a category of NSApplication so, |
as such, we don't have any instance variables for storing our application |
class' data. So, we use globals for that storage. */ |
NSMutableArray *gBuckets = nil; |
/* return the entire list of buckets */ |
- (NSArray*) buckets { |
SLOG(@"return app's buckets"); |
/* initial value */ |
if ( gBuckets == nil ) { |
gBuckets = [[NSMutableArray alloc] init]; |
} |
return gBuckets; |
} |
/* insert a bucket at the beginning of the list */ |
-(void) insertInBuckets:(id) bucket { |
SLOG(@"inserting bucket %@ into app's buckets", [((Bucket*)bucket) uniqueID]); |
[bucket setContainer:self andProperty:@"buckets"]; |
if (gBuckets == nil) { |
gBuckets = [[NSMutableArray alloc] initWithObjects:bucket, nil]; |
} else { |
[gBuckets insertObject:bucket atIndex:0]; |
} |
} |
/* insert a bucket at some position in the list */ |
-(void) insertInBuckets:(id) bucket atIndex:(unsigned)index { |
SLOG(@"insert bucket %@ at index %d into app's buckets", [((Bucket*)bucket) uniqueID], index); |
[bucket setContainer:self andProperty:@"buckets"]; |
if (gBuckets == nil) { |
gBuckets = [[NSMutableArray alloc] initWithObjects:bucket, nil]; |
} else { |
[gBuckets insertObject:bucket atIndex:index]; |
} |
} |
/* remove a bucket from the list */ |
-(void) removeFromBucketsAtIndex:(unsigned)index { |
SLOG(@"removing bucket at %d from app's buckets", index); |
[gTreasures removeObjectAtIndex:index]; |
} |
/* kvc methods for the 'strong boxes' AppleScript element. Here we implement the methods |
necessary for maintaining the list of strong boxes inside of the application container. |
Note the names. In our scripting definition file we specified that the 'strong box' |
class contains an element of type 'strong box', like so: |
<element type="strong box"> |
<cocoa key="strongBoxes"/> |
</element> |
But, in our class definition of 'strong box' we have specified an irregular plural form |
for the class name: |
<class name="strong box" plural="strong boxes" code="ScOS" inherits="bucket" |
description="An object that can contain other objects."> |
This makes sense, because simply slapping an 's' on the end of our class name won't |
produce the correct plural form for our class (ie, 'strong boxes') and we would like |
the user to see a proper spelling. |
But, now, since we have provided our own plural form, exactly what Cocoa key should |
be used becomes ambiguous. So, what we have done is explicitly called out the Cocoa |
key we are going to use for our collection of strong boxes inside of our element |
declaration inside of our application class object (see above). With that in place, |
we can define our accessor methods using the key strongBoxes and normal kvc conventions: |
*/ |
/* our application items are implemented as a category of NSApplication so, |
as such, we don't have any instance variables for storing our application |
class' data. So, we use globals for that storage. */ |
NSMutableArray *gStrongBoxes = nil; |
/* return the entire list of strong boxes */ |
- (NSArray*) strongBoxes { |
SLOG(@"return app's strong boxes"); |
/* initial value */ |
if ( gStrongBoxes == nil ) { |
gStrongBoxes = [[NSMutableArray alloc] init]; |
} |
return gStrongBoxes; |
} |
/* insert a strong box at the beginning of the list */ |
-(void) insertInStrongBoxes:(id) strongBox { |
SLOG(@"inserting strong box %@ into app's strong boxes", [((StrongBox*)strongBox) uniqueID]); |
[strongBox setContainer:self andProperty:@"strongBoxes"]; |
if (gStrongBoxes == nil) { |
gStrongBoxes = [[NSMutableArray alloc] initWithObjects:strongBox, nil]; |
} else { |
[gStrongBoxes insertObject:strongBox atIndex:0]; |
} |
} |
/* insert a strong box at some position in the list */ |
-(void) insertInStrongBoxes:(id) strongBox atIndex:(unsigned)index { |
SLOG(@"insert strong box %@ at index %d into app's strong boxes", [((StrongBox*)strongBox) uniqueID], index); |
[strongBox setContainer:self andProperty:@"strongBoxes"]; |
if (gStrongBoxes == nil) { |
gStrongBoxes = [[NSMutableArray alloc] initWithObjects:strongBox, nil]; |
} else { |
[gStrongBoxes insertObject:strongBox atIndex:index]; |
} |
} |
/* remove a strong box from the list */ |
-(void) removeFromStrongBoxesAtIndex:(unsigned)index { |
SLOG(@"removing strong box at %d from app's strong boxes", index); |
[gStrongBoxes removeObjectAtIndex:index]; |
} |
/* since the application object will act as a container for other objects, |
and the objectSpecifier method on all of our objects that our application |
can contain will call the objectSpecifier method on it's container object |
we have provided an objectSpecifier method here. The method on the application |
container object always returns nil to indicate that it is the root container |
object. See the description of the objectSpecifier method in Element.h/m |
for more information. */ |
- (NSScriptObjectSpecifier *)objectSpecifier { |
SLOG(@"returning nil for NSApp's objectSpecifier"); |
return nil; |
} |
/* kvc Cocoa property for the 'weight' AppleScript property. Note that rather |
than simply returning a value, this method calculates its result by |
summing the weights of all of the trinkets, treasures, buckets, |
and strong boxes contained in the application. |
Also note, 'weight' is a declared as a read only property in our scripting |
definition file so we have defined only a readonly Cocoa property here. */ |
- (NSNumber *)weight { |
double totalWeight = 0.0; |
NSNumber *theResult; |
/* sum the weights of all of the trinkets */ |
for ( Trinket *nthTrinket in gTrinkets ) { |
totalWeight += [nthTrinket.weight doubleValue]; |
} |
/* sum the weights of all of the treasures */ |
for ( Treasure *nthTreasure in gTreasures ) { |
totalWeight += [nthTreasure.weight doubleValue]; |
} |
/* sum the weights of all of the buckets */ |
for ( Bucket *nthBucket in gBuckets ) { |
totalWeight += [nthBucket.weight doubleValue]; |
} |
/* sum the weights of all of the strong boxes */ |
for ( StrongBox *nthStrongBox in gStrongBoxes ) { |
totalWeight += [nthStrongBox.weight doubleValue]; |
} |
/* return the calculated weight */ |
theResult = [NSNumber numberWithDouble:totalWeight]; |
SLOG(@"weight of all items in application = %@", theResult); |
return theResult; |
} |
/* kvc Cocoa property for the 'value' AppleScript property. Here also rather |
than simply returning a value, this method calculates its result by |
summing the values of all of the treasures, buckets, and strong boxes |
contained in the application. And, as with the 'weight' property, |
'value' is a declared as a read only property in our scripting |
definition file so we have defined only a readonly Cocoa property here. */ |
- (NSNumber *)value { |
double totalValue = 0.0; |
NSNumber *theResult; |
/* sum the values of all of the treasures */ |
for ( Treasure *nthTreasure in gTreasures ) { |
totalValue += [[nthTreasure value] doubleValue]; |
} |
/* sum the values of all of the buckets */ |
for ( Bucket *nthBucket in gBuckets ) { |
totalValue += [[nthBucket value] doubleValue]; |
} |
/* sum the values of all of the strong boxes */ |
for ( StrongBox *nthStrongBox in gStrongBoxes ) { |
totalValue += [[nthStrongBox value] doubleValue]; |
} |
theResult = [NSNumber numberWithDouble:totalValue]; |
SLOG(@"value of all items in application = %@", theResult); |
return theResult; |
} |
@end |
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