Classes/PlayerModel.m
/* |
File: PlayerModel.m |
Abstract: Provide an example of how to successfully submit scores to leaderboards |
and store them when submission fails. |
Version: 1.0 |
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*/ |
#import "PlayerModel.h" |
@implementation PlayerModel |
@synthesize storedScores, |
storedScoresFilename; |
- (id)init |
{ |
self = [super init]; |
if (self) { |
NSString* path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; |
storedScoresFilename = [[NSString alloc] initWithFormat:@"%@/%@.storedScores.plist",path,[GKLocalPlayer localPlayer].playerID]; |
writeLock = [[NSLock alloc] init]; |
} |
return self; |
} |
- (void)dealloc |
{ |
[storedScores release]; |
[writeLock release]; |
[storedScoresFilename release]; |
[super dealloc]; |
} |
// Attempt to resubmit the scores. |
- (void)resubmitStoredScores |
{ |
if (storedScores) { |
// Keeping an index prevents new entries to be added when the network is down |
int index = [storedScores count]-1; |
while( index >= 0 ) { |
GKScore * score = [storedScores objectAtIndex:index]; |
[self submitScore:score]; |
[storedScores removeObjectAtIndex:index]; |
index--; |
} |
[self writeStoredScore]; |
} |
} |
// Load stored scores from disk. |
- (void)loadStoredScores |
{ |
NSArray * unarchivedObj = [NSKeyedUnarchiver unarchiveObjectWithFile:storedScoresFilename]; |
if (unarchivedObj) { |
storedScores = [[NSMutableArray alloc] initWithArray:unarchivedObj]; |
[self resubmitStoredScores]; |
} else { |
storedScores = [[NSMutableArray alloc] init]; |
} |
} |
// Save stored scores to file. |
- (void)writeStoredScore |
{ |
[writeLock lock]; |
NSData * archivedScore = [NSKeyedArchiver archivedDataWithRootObject:storedScores]; |
NSError * error; |
[archivedScore writeToFile:storedScoresFilename options:NSDataWritingFileProtectionNone error:&error]; |
if (error) { |
// Error saving file, handle accordingly |
} |
[writeLock unlock]; |
} |
// Store score for submission at a later time. |
- (void)storeScore:(GKScore *)score |
{ |
[storedScores addObject:score]; |
[self writeStoredScore]; |
} |
// Attempt to submit a score. On an error store it for a later time. |
- (void)submitScore:(GKScore *)score |
{ |
if ([GKLocalPlayer localPlayer].authenticated) { |
if (!score.value) { |
// Unable to validate data. |
return; |
} |
// Store the scores if there is an error. |
[score reportScoreWithCompletionHandler:^(NSError *error){ |
if (!error || (![error code] && ![error domain])) { |
// Score submitted correctly. Resubmit others |
[self resubmitStoredScores]; |
} else { |
// Store score for next authentication. |
[self storeScore:score]; |
} |
}]; |
} |
} |
@end |
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