Classes/GKAchievementsAppDelegate.h
/* |
File: GKAchievementsAppDelegate.h |
Abstract: Provide an example of how to successfully submit achievements and store them when network connection is not available |
Version: 1.0 |
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*/ |
#import <UIKit/UIKit.h> |
#import <GameKit/GameKit.h> |
// Preferred method for testing for Game Center |
static BOOL isGameCenterAPIAvailable(); |
@class SampleViewController; |
@interface GKAchievementsAppDelegate : NSObject <UIApplicationDelegate> { |
UIWindow *window; |
SampleViewController *mainViewController; |
} |
@property (nonatomic, retain) IBOutlet UIWindow *window; |
@property (nonatomic, retain) IBOutlet SampleViewController *mainViewController; |
// currentPlayerID is the value of the playerID last time GameKit authenticated. |
@property (retain,readwrite) NSString * currentPlayerID; |
// isGameCenterAuthenticationComplete is set after authentication, and authenticateWithCompletionHandler's completionHandler block has been run. It is unset when the application is backgrounded. |
@property (readwrite, getter=isGameCenterAuthenticationComplete) BOOL gameCenterAuthenticationComplete; |
@end |
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