NSBezierPath-RoundedRect.m
/* |
File: NSBezierPath-RoundedRect.m |
Abstract: Implementation of category adding rounded rect drawing to NSBezierPath |
Version: 1.0 |
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*/ |
#import "NSBezierPath-RoundedRect.h" |
@implementation NSBezierPath (RoundedRect) |
+ (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius { |
NSBezierPath *result = [NSBezierPath bezierPath]; |
[result appendBezierPathWithRoundedRect:rect cornerRadius:radius]; |
return result; |
} |
- (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius { |
if (!NSIsEmptyRect(rect)) { |
if (radius > 0.0) { |
// Clamp radius to be no larger than half the rect's width or height. |
float clampedRadius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height)); |
NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect)); |
NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect)); |
NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect)); |
[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))]; |
[self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:clampedRadius]; |
[self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:clampedRadius]; |
[self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:clampedRadius]; |
[self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:clampedRadius]; |
[self closePath]; |
} else { |
// When radius == 0.0, this degenerates to the simple case of a plain rectangle. |
[self appendBezierPathWithRect:rect]; |
} |
} |
} |
@end |
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