DCDie.m
/* |
File: DCDie.m |
Abstract: Implementation of a single die |
Version: 1.0 |
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*/ |
#import "DCDie.h" |
#import "NSBezierPath-RoundedRect.h" |
#import "DCDiceView.h" |
#import "DCDiceView-Private.h" |
@implementation DCDie |
+(void)initialize { |
srandom(time(NULL)); |
} |
-(id)initWithBounds:(NSRect) rect { |
self = [super init]; |
if (self) { |
hasHold = NO; |
[self roll]; |
bounds = rect; |
} |
return self; |
} |
-(id)initWithBounds:(NSRect) rect spotCount:(unsigned int)spots |
{ |
self = [self initWithBounds: rect]; |
if (self) { |
spotCount = spots; |
} |
return self; |
} |
- (void)setParent:(DCDiceView *)view { |
parent = view; |
} |
- (DCDiceView *) parent { |
return parent; |
} |
- (unsigned int)spotCount { |
return spotCount; |
} |
- (NSRect)bounds { |
return bounds; |
} |
- (void)setBounds:(NSRect)value { |
bounds = value; |
} |
- (void)toggleHold { |
hasHold = !hasHold; |
NSAccessibilityPostNotification(self, NSAccessibilityValueChangedNotification); // Accessibility Related |
} |
- (void)clearFromView { |
hasHold = NO; |
NSAccessibilityPostNotification(self, NSAccessibilityUIElementDestroyedNotification); // Accessibility Related |
} |
- (BOOL)hasFocus { |
return hasFocus; |
} |
- (void)setFocus:(BOOL)flag { |
hasFocus = flag; |
} |
-(void)drawSpotAtPoint:(NSPoint) point { |
float spotSide = bounds.size.width / 5.0; |
float halfSide = spotSide / 2.0; |
NSRect spotRect = NSMakeRect(point.x - halfSide, point.y - halfSide, spotSide, spotSide); |
[[NSColor blackColor] set]; |
[[NSBezierPath bezierPathWithOvalInRect: spotRect] fill]; |
[[NSColor whiteColor] set]; |
[[NSBezierPath bezierPathWithOvalInRect: NSInsetRect(spotRect, 1.0, 1.0)] fill]; |
} |
-(void)drawSpots { |
NSRect insetRect = NSInsetRect(bounds, bounds.size.width / 4.0, bounds.size.height / 4.0); |
switch(spotCount) { |
case 1: |
[self drawSpotAtPoint: NSMakePoint(NSMidX(insetRect), NSMidY(insetRect))]; |
break; |
case 2: |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMaxY(insetRect))]; |
break; |
case 3: |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMidX(insetRect), NSMidY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMaxY(insetRect))]; |
break; |
case 4: |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMaxY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMaxY(insetRect))]; |
break; |
case 5: |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMaxY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMidX(insetRect), NSMidY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMaxY(insetRect))]; |
break; |
case 6: |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMidY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMinX(insetRect), NSMaxY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMinY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMidY(insetRect))]; |
[self drawSpotAtPoint: NSMakePoint(NSMaxX(insetRect), NSMaxY(insetRect))]; |
break; |
default: |
break; |
} |
} |
-(void)draw { |
float radius = bounds.size.width / 10.0; |
NSBezierPath *path = nil; |
if (hasFocus && parent && [parent shouldDisplayFocus]) { |
float focusRectOffset; |
if (hasHold) { |
focusRectOffset = 8.0; |
} else { |
focusRectOffset = 2.0; |
} |
[NSGraphicsContext saveGraphicsState]; |
NSSetFocusRingStyle(NSFocusRingOnly); |
path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(bounds, -focusRectOffset, -focusRectOffset) cornerRadius:(radius + (focusRectOffset / bounds.size.width))]; |
[path fill]; |
[NSGraphicsContext restoreGraphicsState]; |
} |
if (hasHold) { |
[[NSColor blackColor] set]; |
path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(bounds, -6.0, -6.0) cornerRadius:(radius + (6.0 / bounds.size.width))]; |
[path fill]; |
[[NSColor yellowColor] set]; |
path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(bounds, -4.0, -4.0) cornerRadius:(radius + (4.0 / bounds.size.width))]; |
[path fill]; |
} |
[[NSColor blackColor] set]; |
path = [NSBezierPath bezierPathWithRoundedRect:bounds cornerRadius:radius]; |
[path fill]; |
[[NSColor redColor] set]; |
path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(bounds, 2.0, 2.0) cornerRadius: (radius - (2.0 / bounds.size.width))]; |
[path fill]; |
[self drawSpots]; |
} |
-(void)roll { |
if (!hasHold) { |
spotCount = random() % 6 + 1; |
} |
} |
-(BOOL)containsPoint:(NSPoint) point { |
float radius = bounds.size.width / 10.0; |
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:bounds cornerRadius:radius]; |
return [path containsPoint: point]; |
} |
@end |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-29