Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Cocoa OpenGL
Last Revision: | Version 1.0, 2007-10-22 Demonstrates using Cocoa with OpenGL, including window setup and event handling. |
Build Requirements: | Xcode 2.4 |
Runtime Requirements: | Mac OS X Tiger v. 10.4.x |
If you are new to OpenGL, OpenGL on Mac OS X or ready to move up from GLUT, this sample will show you how to create a window as the destination for drawing and handle all the basic events needed for interactivity within the Cocoa event model.
Also included is a texture class for strings, showing how to use an NSImage to write a string into and then texture from for high quality font rendering. This sample goes on to show a trackball like camera system.
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