SampleCIScrollableView.m
/* |
File: SampleCIScrollableView.m |
Abstract: The SampleCIScrollableView builds on the SimpleCIView from other Core Image sample codes. It is modified to support scrolling by setting up the OpenGL coordinate system accordingly. |
Version: 1.3 |
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*/ |
#import "SampleCIScrollableView.h" |
#import <OpenGL/OpenGL.h> |
#import <OpenGL/gl.h> |
@interface SampleCIScrollableView (internalCalls) |
- (BOOL)displaysWhenScreenProfileChanges; |
- (void)viewWillMoveToWindow:(NSWindow*)newWindow; |
- (void)displayProfileChanged:(NSNotification*)notification; |
@end |
@implementation SampleCIScrollableView |
+ (NSOpenGLPixelFormat *)defaultPixelFormat |
{ |
static NSOpenGLPixelFormat *pf; |
if (pf == nil) |
{ |
/* Making sure the context's pixel format doesn't have a recovery |
* renderer is important - otherwise CoreImage may not be able to |
* create deeper context's that share textures with this one. */ |
static const NSOpenGLPixelFormatAttribute attr[] = { |
NSOpenGLPFAAccelerated, |
NSOpenGLPFANoRecovery, |
NSOpenGLPFAColorSize, 32, |
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 |
NSOpenGLPFAAllowOfflineRenderers, /* allow use of offline renderers */ |
#endif |
0 |
}; |
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:(void *)&attr]; |
} |
return pf; |
} |
- (void)dealloc |
{ |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
[_image release]; |
[_contextOptions release]; |
[_context release]; |
[super dealloc]; |
} |
- (void)setContextOptions:(NSDictionary *)dict |
{ |
[_contextOptions release]; |
_contextOptions = [dict retain]; |
[_context release]; |
_context = nil; |
} |
- (CIImage *)image |
{ |
return [[_image retain] autorelease]; |
} |
- (void)setImage:(CIImage *)image dirtyRect:(CGRect)r |
{ |
if (_image != image) |
{ |
[_image release]; |
_image = [image retain]; |
if (CGRectIsInfinite (r)) |
[self setNeedsDisplay:YES]; |
else |
[self setNeedsDisplayInRect:*(NSRect *)&r]; |
} |
} |
- (void)setImage:(CIImage *)image |
{ |
[self setImage:image dirtyRect:CGRectInfinite]; |
} |
- (void)prepareOpenGL |
{ |
GLint parm = 1; |
/* Enable beam-synced updates. */ |
[[self openGLContext] setValues:&parm forParameter:NSOpenGLCPSwapInterval]; |
/* Make sure that everything we don't need is disabled. Some of these |
* are enabled by default and can slow down rendering. */ |
glDisable (GL_ALPHA_TEST); |
glDisable (GL_DEPTH_TEST); |
glDisable (GL_SCISSOR_TEST); |
glDisable (GL_BLEND); |
glDisable (GL_DITHER); |
glDisable (GL_CULL_FACE); |
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
glDepthMask (GL_FALSE); |
glStencilMask (0); |
glClearColor (0.0f, 0.0f, 0.0f, 0.0f); |
glHint (GL_TRANSFORM_HINT_APPLE, GL_FASTEST); |
_needsReshape = YES; |
} |
- (void)reshape // scrolled, moved or resized |
{ |
_needsReshape = YES; // reset the viewport etc. on the next draw |
} |
- (void)updateMatrices |
{ |
NSRect visibleRect = [self visibleRect]; |
NSRect mappedVisibleRect = NSIntegralRect([self convertRect: visibleRect toView: [self enclosingScrollView]]); |
[[self openGLContext] update]; |
/* Install an orthographic projection matrix (no perspective) |
* with the origin in the bottom left and one unit equal to one |
* device pixel. */ |
glViewport (0, 0,mappedVisibleRect.size.width, mappedVisibleRect.size.height); |
glMatrixMode (GL_PROJECTION); |
glLoadIdentity (); |
glOrtho(visibleRect.origin.x, |
visibleRect.origin.x + visibleRect.size.width, |
visibleRect.origin.y, |
visibleRect.origin.y + visibleRect.size.height, |
-1, 1); |
glMatrixMode (GL_MODELVIEW); |
glLoadIdentity (); |
_needsReshape = NO; |
} |
- (BOOL)displaysWhenScreenProfileChanges |
{ |
return YES; |
} |
- (void)viewWillMoveToWindow:(NSWindow*)newWindow |
{ |
NSNotificationCenter* center = [NSNotificationCenter defaultCenter]; |
[center removeObserver:self name:NSWindowDidChangeScreenProfileNotification object:nil]; |
[center addObserver:self selector:@selector(displayProfileChanged:) name:NSWindowDidChangeScreenProfileNotification object:newWindow]; |
[center addObserver:self selector:@selector(displayProfileChanged:) name:NSWindowDidMoveNotification object:newWindow]; |
// When using OpenGL, we should disable the window's "one-shot" feature |
[newWindow setOneShot:NO]; |
} |
- (void)displayProfileChanged:(NSNotification*)notification |
{ |
CGDirectDisplayID oldDid = _did; |
_did = (CGDirectDisplayID)[[[[[self window] screen] deviceDescription] objectForKey:@"NSScreenNumber"] pointerValue]; |
if(_did == oldDid) |
return; |
_cglContext = [[self openGLContext] CGLContextObj]; |
if(_pf == nil) |
{ |
_pf = [self pixelFormat]; |
if (_pf == nil) |
_pf = [[self class] defaultPixelFormat]; |
} |
CGLLockContext(_cglContext); |
{ |
// Create a new CIContext using the new output color space |
[_context release]; |
#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_5 |
// For 10.6 onwards we use the new API but do not pass in a colorspace as. |
// Since the cgl context will be rendered to the display, it is valid to rely on CI to get the colorspace from the context. |
_context = [[CIContext contextWithCGLContext:_cglContext pixelFormat:[_pf CGLPixelFormatObj] colorSpace:nil options:_contextOptions] retain]; |
#else |
CMProfileRef displayProfile = NULL; |
CGColorSpaceRef displayColorSpace = NULL; |
// Ask ColorSync for our current display's profile |
CMGetProfileByAVID((CMDisplayIDType)_did, &displayProfile); |
displayColorSpace = CGColorSpaceCreateWithPlatformColorSpace(displayProfile); |
CMCloseProfile(displayProfile); |
if(_contextOptions) |
{ |
[(NSMutableDictionary*)_contextOptions setObject:(id)displayColorSpace forKey:kCIContextOutputColorSpace]; |
} else { |
//_contextOptions = [[NSDictionary dictionaryWithObject:(id)displayColorSpace forKey:kCIContextOutputColorSpace] retain]; |
} |
_context = [[CIContext contextWithCGLContext:_cglContext pixelFormat:[_pf CGLPixelFormatObj] options:_contextOptions] retain]; |
CGColorSpaceRelease(displayColorSpace); |
#endif |
} |
CGLUnlockContext(_cglContext); |
} |
- (void)drawRect:(NSRect)r |
{ |
CGRect ir; |
CGImageRef cgImage; |
[[self openGLContext] makeCurrentContext]; |
if ([NSGraphicsContext currentContextDrawingToScreen]) |
{ |
if (_needsReshape) |
{ |
[self updateMatrices]; |
r = [self visibleRect]; |
glClear (GL_COLOR_BUFFER_BIT); |
} |
ir = CGRectIntegral (*(CGRect *)&r); |
if ([self respondsToSelector:@selector (drawRect:inCIContext:)]) |
{ |
[self drawRect:*(NSRect *)&ir inCIContext:[self ciContext]]; |
} |
else if (_image != nil) |
{ |
[_context drawImage:_image atPoint:ir.origin fromRect:ir]; |
} |
/* Flush the OpenGL command stream. If the view is double |
* buffered this should be replaced by [[self openGLContext] |
* flushBuffer]. */ |
glFlush (); |
} |
else |
{ |
/* Printing the view contents. Render using CG, not OpenGL. */ |
ir = CGRectIntegral (*(CGRect *)&r); |
if ([self respondsToSelector:@selector (drawRect:inCIContext:)]) |
{ |
[self drawRect:*(NSRect *)&ir inCIContext:[self ciContext]]; |
} |
else if (_image != nil) |
{ |
cgImage = [[self ciContext] createCGImage:_image fromRect:ir format:kCIFormatRGBA16 colorSpace:nil]; |
if (cgImage != NULL) |
{ |
CGContextDrawImage ([[NSGraphicsContext currentContext] |
graphicsPort], ir, cgImage); |
CGImageRelease (cgImage); |
} |
} |
} |
} |
- (CIContext*)ciContext |
{ |
/* Allocate a CoreImage rendering context using the view's OpenGL |
* context as its destination if none already exists. |
* Make sure this is done before somebody queries the ciContext. */ |
if (_context == nil) |
[self displayProfileChanged:nil]; |
return _context; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-30