README.md
# AVAudioEngine Gaming Example |
This sample demonstrate the use of the AVAudioEngine, AVAudioEnvironmentNode and AVAudioPlayerNode to play positional multichannel audio using SceneKit to setup a cube environment and manage some bouncing balls. When the balls hit and bounce off a wall, positional audio is played using AVAudioEngine. |
## Requirements |
Xcode 8.1 or greater |
### Build |
iOS 9.0 SDK or greater |
tvOS 9.0 SDK or greater |
macOS 10.11 SDK or greater |
### Runtime |
iOS 9.0 or greater |
tvOS 9.0 or greater |
macOS 10.12 or greater |
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