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FLOAT(3)                 BSD Library Functions Manual                 FLOAT(3)

NAME
     float -- description of floating-point types available on OS X

DESCRIPTION
     This page describes the available C floating-point types.  For a list of
     math library functions that operate on these types, see the page on the
     math library, "man math".

TERMINOLOGY
     Floating point numbers are represented in three parts: a sign, a mantissa
     (or significand), and an exponent.  Given such a representation with sign
     s, mantissa m, and exponent e, the corresponding numerical value is
     s*m*2**e.

     Floating-point types differ in the number of bits of accuracy in the man-tissa mantissa
     tissa (called the precision), and set of available exponents (the expo-nent exponent
     nent range).

     Floating-point numbers with the maximum available exponent are reserved
     operands, denoting an infinity if the significand is precisely zero, and
     a Not-a-Number, or NaN, otherwise.

     Floating-point numbers with the minimum available exponent are either
     zero if the significand is precisely zero, and denormal otherwise.  Note
     that zero is signed: +0 and -0 are distinct floating point numbers.

     Floating-point numbers with exponents other than the maximum and minimum
     available are called normal numbers.

PROPERTIES OF IEEE-754 FLOATING-POINT
     Basic arithmetic operations in IEEE-754 floating-point are correctly
     rounded: this means that the result delivered is the same as the result
     that would be achieved by computing the exact real-number operation on
     the operands, then rounding the real-number result to a floating-point
     value.

     Overflow occurs when the value of the exact result is too large in magni-tude magnitude
     tude to be represented in the floating-point type in which the computa-tion computation
     tion is being performed; doing so would require an exponent outside of
     the exponent range of the type.  By default, computations that result in
     overflow return a signed infinity.

     Underflow occurs when the value of the exact result is too small in mag-nitude magnitude
     nitude to be represented as a normal number in the floating-point type in
     which the computation is being performed.  By default, underflow is grad-ual, gradual,
     ual, and produces a denormal number or a zero.

     All floating-points number of a given type are integer multiples of the
     smallest non-zero floating-point number of that type; however, the con-verse converse
     verse is not true.  This means that, in the default mode, (x-y) = 0 only
     if x = y.

     The sign of zero transforms correctly through multiplication and divi-sion, division,
     sion, and is preserved by addition of zeros with like signs, but x - x
     yields +0 for every finite floating-point number x.  The only operations
     that reveal the sign of a zero are x/(+-0) and copysign(x,+-0).  In par-ticular, particular,
     ticular, comparisons (x > y, x != y, etc) are not affected by the sign of
     zero.

     The sign of infinity transforms correctly through multiplication and
     division, and infinities are unaffected by addition or subtraction of any
     finite floating-point number.  But Inf-Inf, Inf*0, and Inf/Inf are, like
     0/0 or sqrt(-3), invalid operations that produce NaN.

     NaNs are the default results of invalid operations, and they propagate
     through subsequent arithmetic operations.  If x is a NaN, then x != x is
     TRUE, and every other comparison predicate (x > y, x = y, x <= y, etc)
     evaluates to FALSE, regardless of the value of y.  Additionally, predi-
     cates that entail an ordered comparison (rather than mere equality or
     inequality) signal Invalid Operation when one of the arguments is NaN.

     IEEE-754 provides five kinds of floating-point exceptions, listed below:

     Exception              Default Result
     __________________________________________
     Invalid Operation      NaN or FALSE
     Overflow               +-Infinity
     Divide by Zero         +-Infinity
     Underflow              Gradual Underflow
     Inexact                Rounded Value

     NOTE: An exception is not an error unless it is handled incorrectly.
     What makes a class of exceptions exceptional is that no single default
     response can be satisfactory in every instance.  On the other hand,
     because a default response will serve most instances of the exception
     satisfactorily, simply aborting the computation cannot be justified.

     For each kind of floating-point exception, IEEE-754 provides a flag that
     is raised each time its exception is signaled, and remains raised until
     the program resets it.  Programs may test, save, and restore the flags,
     or a subset thereof.

PRECISION AND EXPONENT RANGE OF SPECIFIC FLOATING-POINT TYPES
     On both Intel and PPC macs, the type float corresponds to IEEE-754 single
     precision.  A single-precision number is represented in 32 bits, and has
     a precision of 24 significant bits, roughly like 7 significant decimal
     digits.  8 bits are used to encode the exponent, which gives an exponent
     range from -126 to 127, inclusive.

     The header <float.h> defines several useful constants for the float type:
     FLT_MANT_DIG - The number of binary digits in the significand of a float.
     FLT_MIN_EXP - One more than the smallest exponent available in the float
     type.
     FLT_MAX_EXP - One more than the largest exponent available in the float
     type.
     FLT_DIG - the precision in decimal digits of a float.  A decimal value
     with this many digits, stored as a float, always yields the same value up
     to this many digits when converted back to decimal notation.
     FLT_MIN_10_EXP - the smallest n such that 10**n is a non-zero normal num-ber number
     ber as a float.
     FLT_MAX_10_EXP - the largest n such that 10**n is finite as a float.
     FLT_MIN - the smallest positive normal float.
     FLT_MAX - the largest finite float.
     FLT_EPSILON - the difference between 1.0 and the smallest float bigger
     than 1.0.

     On both Intel and PPC macs, the type double corresponds to IEEE-754 dou-ble double
     ble precision.  A double-precision number is represented in 64 bits, and
     has a precision of 53 significant bits, roughly like 16 significant deci-mal decimal
     mal digits.  11 bits are used to encode the exponent, which gives an
     exponent range from -1022 to 1023, inclusive.

     The header <float.h> defines several useful constants for the double
     type:
     DBL_MANT_DIG - The number of binary digits in the significand of a dou-ble. double.
     ble.
     DBL_MIN_EXP - One more than the smallest exponent available in the double
     type.
     DBL_MAX_EXP - One more than the exponent available in the double type.
     DBL_DIG - the precision in decimal digits of a double.  A decimal value
     with this many digits, stored as a double, always yields the same value
     up to this many digits when converted back to decimal notation.
     DBL_MIN_10_EXP - the smallest n such that 10**n is a non-zero normal num-ber number
     ber as a double.
     DBL_MAX_10_EXP - the largest n such that 10**n is finite as a double.
     DBL_MIN - the smallest positive normal double.
     DBL_MAX - the largest finite double.
     DBL_EPSILON - the difference between 1.0 and the smallest double bigger
     than 1.0.

     On Intel macs, the type long double corresponds to IEEE-754 double
     extended precision.  A double extended number is represented in 80 bits,
     and has a precision of 64 significant bits, roughly like 19 significant
     decimal digits.  15 bits are used to encode the exponent, which gives an
     exponent range from -16383 to 16384, inclusive.

     The header <float.h> defines several useful constants for the long double
     type:
     LDBL_MANT_DIG - The number of binary digits in the significand of a long
     double.
     LDBL_MIN_EXP - One more than the smallest exponent available in the long
     double type.
     LDBL_MAX_EXP - One more than the exponent available in the long double
     type.
     LDBL_DIG - the precision in decimal digits of a long double.  A decimal
     value with this many digits, stored as a long double, always yields the
     same value up to this many digits when converted back to decimal nota-tion. notation.
     tion.
     LDBL_MIN_10_EXP - the smallest n such that 10**n is a non-zero normal
     number as a long double.
     LDBL_MAX_10_EXP - the largest n such that 10**n is finite as a long dou-ble. double.
     ble.
     LDBL_MIN - the smallest positive normal long double.
     LDBL_MAX - the largest finite long double.
     LDBL_EPSILON - the difference between 1.0 and the smallest long double
     bigger than 1.0.

LONG DOUBLE ON POWERPC MACS
     On PowerPC macs, by default the type long double is mapped to IEEE-754
     double precision, described above.  If additional precision is required,
     a non-IEEE-754 128 bit long double format is also available.  To use this
     format, compile with the -mlong-double-128 flag.  If you wish to use the
     <math.h> functions, you must include the linker flag -lmx as well as the
     usual -lm.  The -mlong-double-128 flag is only valid when the target
     architecture is ppc or ppc64.

     Each 128-bit long double is made up of two IEEE doubles (head and tail).
     The value of the long double is the sum of the values of the two parts
     (unless the head double has value -0.0, in which case the value of the
     long double is -0.0).  The value of the head is required to be the value
     of the long double rounded to the nearest double.  If the head is an
     infinity, the value of the long double is the value of the head, and the
     tail must be +-0.0.  The tail of a NaN can be any double value.  There
     are many 128-bit bit patterns that are not valid as long doubles.  These
     do not represet any value.

     The 128-bit long double format provides 106 significant bits, which is
     roughly like 31 significant decimal digits.  It has the same exponent
     range as double, from -1022 to 1023, inclusive.  The usual constants are
     provided from <float.h>, as described above.

     In the 128-bit long double format, addition and subtraction have a rela-tive relative
     tive error bound of one ulp, or 2**-106.  Multiplication has a relative
     error within 2 ulps, and division a relative error within 3 ulps.

SEE ALSO
     math(3), complex(3)

STANDARDS
     Floating-point arithmetic conforms to the ISO/IEC 9899:1999(E) standard.

BSD                             March 20, 2007                             BSD