Bibliography

All of the QuickTime API developer documentation is available online from Apple’s website at

http://developer.apple.com/documentation/QuickTime/

This website is the most current and up-to-date source for all QuickTime developer documentation. A complete roadmap of topics and functions is provided for developers who want to build applications using the QuickTime API.

QuickTime Programming Books in PDF

QuickTime developer documents are also available in Adobe Portable Document format (PDF). PDF files can be opened and viewed online, as well as downloaded for printing or offline reference. All PDF documents can be accessed online at:

http://developer.apple.com/documentation/QuickTime/

From this site you can download the books cited in this volume (or any books that supersede them), as well as PDFs of other current QuickTime documentation

The QuickTime Developer Series

Various overview books are available in the QuickTime Developer Series. These books are published by Morgan Kaufmann; they are available from online booksellers and most computer bookstores. The list of titles changes with the current technology. See http://www.mkp.com/qt for a current list. As of this writing, the list includes:

Interactive QuickTime: Shows you how to create all kinds of interactive QuickTime multimedia, including games, puzzles, internet chat, VR walkthroughs, and interactive movies, using wired sprites and Flash. Create interactive projects that run on Windows and Macintosh, on CD-ROM or over the Web, using still images, video, sound, animations, text, VR, Flash, and more. This book will show you how to do amazing things with QuickTime, things that you never suspected were possible. The author, Matthew Peterson, is one of the leading experts in creating interactive QuickTime content.

QuickTime Toolkit Volume One: A programmer’s introduction to QuickTime, this hands-on guide shows you how to harness the capabilities of QuickTime for your projects. The articles—collected here from the author's highly regarded column in MacTech Magazine—are packed with accessible code examples to get you started developing applications quickly. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step-by-step to show you how to control movie playback, import and transform movies and images, create movies with video , text, time codes, sprites, and wired (interactive) elements.

QuickTime Toolkit Volume Two: Continues the step-by-step investigation of programming QuickTime. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into QuickTime applications for the Mac OS and how to work with Mac-style resources in Windows applications.

Some Useful QuickTime Websites

Here is Apple’s official site for information, demos, sample code, online documentation, and the latest software:

http://www.apple.com/quicktime/

The entry point for a variety of announcements and discussion forums about QuickTime, multimedia, and other topics of interest to QuickTime developers:

http://www.lists.apple.com/

The International QuickTime VR Association website, a professional association that promotes and supports the use of QuickTime VR and related technologies worldwide:

http://www.iqtvra.org/