Retired Document
Important: Apple recommends that developers explore QTKit and Core Video for new development in this technology area. See QTKit Framework Reference and Core Video Programming Guide for more information.
Bibliography
All the volumes of QuickTime API developer documentation are available online for download from Apple’s QuickTime Technical Publications website at
http://developer.apple.com/documentation/Quicktime/QuickTime.html
This website is the most current and up-to-date source for all QuickTime developer documentation. A complete roadmap of topics and functions is provided for developers who want to build applications using the QuickTime API. The QuickTime technical documentation suite totals more than 10,000 pages.
QuickTime Programming Books in PDF
QuickTime developer documents are also available in Adobe Portable Document format (PDF). PDF files can be opened and viewed online, as well as downloaded fromhttp://developer.apple.com/documentation/Quicktime/RM/PDF.htm
From this site you can download the following books, cited in this volume:
QuickTime API Reference
Inside Macintosh: QuickTime
Inside Macintosh: QuickTime Components
Inside QuickTime: QuickTime File Format
Other useful books that you can download include:
What's New in QuickTime 5.01: documents the new features of QuickTime 5.01.
What's New in QuickTime 4.1: documents the new features of QuickTime 4.1.
Mac OS for QuickTime Programmers: documents the Mac OS system calls and data structures that are included in QuickTime 4 for Windows and used by QuickTime developers. This material is also documented in various volumes of Inside Macintosh. It is brought together here primarily for the convenience of Windows programmers.
QuickTime Wired Movies And Sprite Animation: Describes and documents the API for creating interactive movies and sprites, including HREF Tracks and wired sprites.
QuickTime Streaming: Documents the features and API for QuickTime Streaming over RTP.
QTSS Streaming Server API: Documents the API for adding modules to the QuickTime Streaming Server.
QuickTime For Java Summary: An overview of and introduction to the QuickTime for Java API.
QuickTime for Windows Programmers: Describes the features of QuickTime programming that are unique to Windows.
QuickTime Music Architecture for Macintosh and Windows: Provides information for Mac and Windows developers who are adding QuickTime music support to their applications.
Mac OS Sound Including Sound Manager 3.3: Documents all aspects of using sound for QuickTime developers.
3D Graphics Programming with QuickDraw 3D: Programming guide to QuickDraw 3D, version 1.5.4.
Improvements in QuickDraw 3D 1.6: Documents changes and additions to QuickDraw 3D, version 1.6. You also need to read 3D Graphics Programming with QuickDraw 3D.
Making Cool QuickDraw 3D Applications: Programming hints for 3D developers.
The QuickTime Developer Series
Three overview books are currently available in the QuickTime Developer Series. These books are published by Morgan Kaufmann; they are available from online booksellers and most computer bookstores.
Discovering QuickTime: Written for programmers, multimedia designers, and everyone interested in the latest media technology. Gives you a step-by-step introduction to QuickTime programming, from movies and animation to streaming video on the Internet. Included CD provides working applications, sample code, and the essential programming resources you need to get started. This book shows you how to harness the power of QuickTime; fewer than a dozen lines of C can bring QuickTime movies into your application. 515 Pages. ISBN 0-12059-640-7.
QuickTime for Java: An essential quick reference for QuickTime and Java programmers. Provides the reader with a wealth of programming examples as well as a handy reference with an in-depth, class-by-class description of the API. Included CD provides working sample code and other resources, so you can get started right away building your own Java applications and applets. If you know Java, you'll want to tap into the power and extensibility of QuickTime. If you know C or C++, this book will introduce you to the core QuickTime technologies and show you how to use them from Java. 655 Pages. ISBN 0-12305-440-0.
QuickTime for the Web: The complete guide to creating QuickTime content and putting it on the Web. Written in in an engaging and easy-to-follow style. Covers everything, from the right way to embed a movie in a Web page to the best techniques for combining scrolling text, Flash animation, MP3 audio, live streams, and virtual reality. For multimedia authors, Web-heads, and anyone who wants to include sound or video on a website. Included CD has QuickTime Pro for Windows and Macintosh, cross-platform tools from Apple, and cut-and-paste examples of HTML and JavaScript. 720 Pages. ISBN 0-12-471255-X.
Two new books are scheduled to be published in 2001:
Interactive QuickTime: Shows you how to create all kinds of interactive QuickTime multimedia, including games, puzzles, internet chat, VR walkthroughs, and interactive movies, using sound, text, video, still images, live streams, wired sprites and Flash. Create interactive projects that run on Windows and Macintosh, on CD-ROM or over the Web. This book will show you how to do amazing things with QuickTime that you never suspected were possible. The authors, Michael Shaff and Matthew Peterson, are the leading experts in creating interactive QuickTime content.
QuickTime VR: The ultimate guide for creating and delivering virtual reality panoramas and objects. Shows how to plan, shoot, stitch, and enhance VR, then deliver to print, CD-ROM, and the Web. Covers all the latest equipment, techniques, and software. Shows you how to integrate VR with Web pages, sound, video clips, streaming media, Flash, and wired sprites. The author, Terry Breheny, is an acknowledged master of the WOW factor in virtual reality technology.
Inside Macintosh
The original 25 volumes of Inside Macintosh, covering all aspects of Mac OS programming, were published by Addison-Wesley. The following books are available online athttp://developer.apple.com/documentation/macos8/mac8.html:
Advanced Color Imaging on the Mac OS
Files
Imaging With QuickDraw
Memory
More Macintosh Toolbox
PowerPC System Software
QuickTime
QuickTime Components
Sound
Of these books, the following titles are available in printed editions fromhttp://www.fatbrain.com/:
Imaging With QuickDraw
More Macintosh Toolbox
Some Useful QuickTime Websites
Here is Apple’s official site for information, demos, sample code, online documentation, and the latest software:
http://www.apple.com/quicktime/
QuickTime Live! is an Apple-sponsored conference for both content providers and Macintosh and Windows application developers:
http://www.apple.com/quicktimelive/
QuickTime terms and definitions current in the industry, plus a good set of links to other QuickTime sites:
http://www.pcwebopedia.com/QuickTime.htm
Channel QuickTime, an Apple home page with links to FAQs, forums, and the latest news about QuickTime:
http://www.quicktimefaq.org/
The entry point for a variety of announcements and discussion forums about QuickTime, multimedia, and other topics of interest to QuickTime developers:
http://www.lists.apple.com/
A site with lots of goodies, maintained by the authors of the MoviePlayer documentation and updated frequently. A useful resource:
http://www.bmug.org/quicktime/
The International QuickTime VR Association website, a professional association that promotes and supports the use of QuickTime VR and related technologies worldwide:
http://www.iqtvra.org/
Copyright © 2003, 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-01