Glossary
- animation
Animation is a visual technique that provides the illusion of motion by displaying a collection of images in rapid sequence.
- animation proxy
An animation proxy “stands in” for an object and provides animation capabilities without significantly impacting the original objects API.
- basic animation
A simple animation from a start value to a target value.
- Core Image
The framework that provides image processing filters used to process still and video images.
- duration
The length of time, in seconds, it takes for an animation to complete.
- keyframe animation
An animation that specifies an array of values that an animation uses as sequential targets.
- interpolation
The calculation of intermediate values relative to known beginning and ending values.
- layer-backed view
An instance of an
NSView
object that uses a Core Animation layer to cache its drawing content. The view is responsible for managing the layer tree, the developer should not manipulate the layer tree directly. - layer-hosting view
An instance of an
NSView
object that hosts a Core Animation layer tree. The developer is responsible for managing the layer tree directly. - OpenGL
An open source graphics library. For more information see http://www.opengl.org/.
- pacing
The distribution of the interpolated values of an animation across the duration of the animation.
- transition animation
An animation that uses a Core Image filter to apply a visual effect to an animation object being displayed or hidden.
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