Glossary
- application
A specific style of program that displays a graphical interface to the user.
- condition
A construct used to synchronize access to a resource. A thread waiting on a condition is not allowed to proceed until another thread explicitly signals the condition.
- critical section
A portion of code that must be executed by only one thread at a time.
- input source
A source of asynchronous events for a thread. Input sources can be port-based or manually triggered and must be attached to the thread’s run loop.
- joinable thread
A thread whose resources are not reclaimed immediately upon termination. Joinable threads must be explicitly detached or be joined by another thread before the resources can be reclaimed. Joinable threads provide a return value to the thread that joins with them.
- main thread
A special type of thread created when its owning process is created. When the main thread of a program exits, the process ends.
- mutex
A lock that provides mutually exclusive access to a shared resource. A mutex lock can be held by only one thread at a time. Attempting to acquire a mutex held by a different thread puts the current thread to sleep until the lock is finally acquired.
- operation object
An instance of the
NSOperation
class. Operation objects wrap the code and data associated with a task into an executable unit. - operation queue
An instance of the
NSOperationQueue
class. Operation queues manage the execution of operation objects. - process
The runtime instance of an application or program. A process has its own virtual memory space and system resources (including port rights) that are independent of those assigned to other programs. A process always contains at least one thread (the main thread) and may contain any number of additional threads.
- program
A combination of code and resources that can be run to perform some task. Programs need not have a graphical user interface, although graphical applications are also considered programs.
- recursive lock
A lock that can be locked multiple times by the same thread.
- run loop
An event-processing loop, during which events are received and dispatched to appropriate handlers.
- run loop mode
A collection of input sources, timer sources, and run loop observers associated with a particular name. When run in a specific “mode,” a run loop monitors only the sources and observers associated with that mode.
- run loop object
An instance of the
NSRunLoop
class orCFRunLoopRef
opaque type. These objects provide the interface for implementing an event-processing loop in a thread. - run loop observer
A recipient of notifications during different phases of a run loop’s execution.
- semaphore
A protected variable that restricts access to a shared resource. Mutexes and conditions are both different types of semaphore.
- task
A quantity of work to be performed.
- thread
A flow of execution in a process. Each thread has its own stack space but otherwise shares memory with other threads in the same process.
- timer source
A source of synchronous events for a thread. Timers generate one-shot or repeated events at a scheduled future time.
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